But, leaving UO's population aside, that ship has sailed - there's no point in me fighting someone if I don't have to put some effort in. If I were still in my 20's, you'd be correct - I would kill those players without hesitation, then call in my guildmates to finish the spawn. This always translates to need more victims. Knowing that the pvm rewards are better in Trammel, what's the real incentive for people to go to Fel? You'll find "Legendary Artifacts", but in the amount of time it takes for you to get a good sample size of the Harrower's loot quality, you can do multiple runs of Shadowguard, where the loot quality is proven + you have the chance at one of six Slayers on the Enchantress' Cameo. Leaving the pvp aside, why not give people more of an incentive to go to Fel? What carrots does it currently offer? Double resources, 1k luck that's applied facet-wide, and Powerscrolls? Of those 3 things, Powerscrolls are the only real draw - the loot you'll get in Shadowguard is "better" than anything you'll find in Fel - while it's been a while since I've done a Harrower, even the loot from him was relatively bad. It's more of a hindrance to do fun stuff on that huge piece of landmass, like resource collecting, taming or simply going somewhere fast.Īm curious to the opinions of other players? I get that Felucca T2A marking has been switched off due to PvP and champ spawns and people recalling in and out, but the champ spawns in Ilsh are not centered around PvP and I no longer see not being able to mark or gate in Ilsh as something which is useful or as something 'quirky' with a thinly spread out population as of today. Maybe being allowed to mark and gate could be made into a questline you'd have to follow to circumvent the powerful magic? Or a storyline could be introduced about a breakthrough made by the Lord's mages. I don't really know anymore why marking specifically was banned, maybe it was because lots of interesting spawnspots were heavily camped back in the days and this made sure players couldn't camp spots 24/7? Is the reason still valid in 2022? Can we now perhaps consider to take it one step further and allow for rune marking and moongating in Ilsh? Halloween 2017 introduced us to the serpent's jawbone, which enables us to teleport to a few areas and dungeons there. It's been 21 years since Ilshenar was introduced.
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